project: explore different spaces and different contexts and understand what sound rules are at play there and what are interesting to you. decide what the rules are then play with the rules – invert the rules, add a rule, switch the rules from one place to another. consider frequency, density, perspective, density, the material frame, concurrency. redesign the use of space social and the perception of space there.
Playing with Sound:
Explore different spaces or social contexts that imply a specific set of ‘sound rules.’ Identify one such context whose sound rules you are interested in playing with, subverting, or transforming. Using what you learned from our case studies and lectures, as well as the course’s five core analytical concepts of 1) Frequency, 2) Perspective, 3) Material Frame, 4) Time Frame, and 5) Concurrency, develop new sound rules for your chosen context and put them into action. This may be a displacement of rules from one context to another, a simple or complex transformation of any of its rules, or an experimental process of rule discovery through practice in your chosen space.
For this project, students will need:
- A digital camera (the camera on a phone, tablet, webcam, digital camera or camcorder would all be reasonable options) if you want to share your project.
- Something that records audio/video (phone, tablet, computer, camcorder, etc) if you want to share your project.
- Sharing will be done via our Facebook page and details on how to upload to Facebook can be found in the self-reflection quiz.
ideas: muffled sounds: ok as i listen to the radio here in the background – the news etc, could i muffle it so no-one can hear/understand it. – possible audio piece of video piece. what else makes no sense if muffled?
water: i am very drawn to water and underwater – could that be an area to explore? how about the dripping sound of water juxtaposed with some other sound environment – the typing of my keyboard. i have spent the day filming on the dodder and have some great sound scapes worth experimenting with.
also, the piece on concurrence really excited me also so i might play around with concurrency and out of synch sounds.
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